I talked to John Jones, and after a bit of questions, I feel like I was able to get a good picture of his project. He and his team seemed to have worked on it for awhile so the story seemed developed... in it's own way. For the purpose he was talking about, it seemed like it didn't need too much story, though when he talked about the main character's gun being possessed by his dead partner, there will need to be some good story leading up to that. Does the game drop us in to it, with the partner already dead and shotgunified to be able to run and gun as the main character? Do we see the partner get killed? Is the main character there too and swears a bloodoath vengeance? The fact that they are dogs doesn't really bug me, and I love bad puns so the Title was cute. Story development aside, they seemed to have media, programing, etc figured out... For something like a 16 bit style, I might suggest something other then Flash, since it's so smooth. Or at least a different method. I don't know much about that stuff so can't say more.
We also talked about related resources, like comics and game programs...
One thing about mine I noticed was I need to more clearly define what
Welcome to Odd Town is. He focused on the point and click part, when also the comic noir and format is just as big a part of it. It's a point and click adventure/mystery game told in the style of a comic! That also incorporates VO, soundtrack, and small animation. That's what i mean to say... I almost consider is half comic, half game. Not an animated comic. But a game... that is a comic. This is important to figure out and emphasize since I do plan on continuing this after graduation as a series. The project I am working on is only Issue 1.